Bestiary

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The Bestiary covers the creatures and NPCs that live across the worlds of DragonMineZ: the animals you hunt for food, the hostile mobs that attack on sight, the enemies you meet in raids, tournaments and world boss fights, and the neutral NPCs you trade with. Each one has its own page with where it spawns, how it behaves and what it drops.

Configured in: Entities Config
Reading these pages Health and damage values are the defaults of the server's entity settings. Drops come from each mob's loot table (data/dragonminez/loot_tables/entities/), and a mob without one drops nothing. Counts marked "Looting" grow by 0–1 per level of the Looting enchantment, and meat that "cooks if on fire" drops already cooked when the animal dies while burning.

Wildlife

The animals of the DMZ worlds. Many are hunted for food, but dinosaurs, sabertooth tigers and giant fish are predators that attack players, villagers and other animals on sight. Only the Giant Turtle and the Namek frogs are harmless.

Dinosaurs
Walking, flying and baby dinosaurs that hunt across Earth's wilds.
Sabertooth Tiger
An aggressive big cat that stalks forests, savannas and jungles.
Giant Fish
A huge fish that lunges at anyone swimming in deep water.
Giant Turtle
A harmless beach dweller that drops Turtle Scales.
Namek Frog
Planet Namek's native frog, with a rare Ginyu variant.

Vanilla animals: Planet Namek's waters also hold squid, salmon, cod and other fish, and the Sacred Kai Planet hosts pigs, sheep, chickens, rabbits, horses, donkeys, mooshrooms, fish, axolotls and guardians. They behave as in vanilla Minecraft.

Hostile mobs

Hostile mobs attack on sight. DMZ has no separate "Earth" dimension: the Earth mobs live in the vanilla Overworld and target specific vanilla biomes and structures. Other hostiles live on Planet Namek, the Sacred Kai Planet, in the Hell of the Otherworld and in the Demon Realm. None of them spawn in Peaceful.

Bandit
Outlaws that roam Earth's forests, savannas and jungles.
Red Ribbon Army
Soldiers and robots that patrol around villages and garrison their tower.
Saibamen
Plant-grown soldiers that can latch onto you and self-destruct.
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A Saibaman variant that hunts in small groups in snowy biomes and never self-destructs.
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A huge wild Giran, rare and always alone, in the lands where dinosaurs live.
Frieza Soldier
Frieza's army, occupying the plains of Planet Namek.
Gete Robot
Robots from the Big Gete Star that march on Namekian villages.
Mini Buu
A tiny flying Majin Buu that fires pink ki blasts.
Hell Ogre
Red and blue ogres that only hunt Evil-aligned players.
Mini Janemba
A stampede that charges anyone who lingers too long in Hell.
Gomah Soldier
King Gomah's soldiers, raiding the demon villages.

Halloween: only on October 31 (by the server's date), Evil Clones of Goku, Vegeta, Piccolo, Nappa and Krillin roam the Overworld at night, in dark spots like vanilla monsters. They spawn alone (Evil Clone Krillin sometimes in pairs) and have 1,800 health, 90 melee damage, 140 ki damage and a Battle Power of 1,200. They can't fly and only fire small red ki blasts. Each clone has its own spawn egg. On October 31 the masters also wear carved pumpkins (this one follows your own computer's date).

Raid enemies

The invaders of the four raids: the soldiers that fill each wave and the bosses that lead them. Frieza's Soldiers, Gomah's soldiers and the Red Ribbon Army's soldiers and robots also fight in raids, but they roam their worlds too and are listed under hostile mobs. The bosses of the Red Ribbon Army Assault (Colonel Silver, Sergeant Metallic, Ninja Murasaki, General Blue and General Black's Robot) are described on the raid's page.

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The rank-and-file invaders of the Saiyan Assault, and the scouts of the Saiyan Craters.
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Saiyan officers who throw a fake moon and become Oozarus in the last wave.
Cui
Frieza's henchman who leads the third wave of Frieza's Invasion.
Dodoria
Frieza's henchman who leads the fourth wave with Zarbon.
Zarbon
Frieza's henchman who turns into his monstrous form mid-fight.
Guldo
The member of the Ginyu Force with the least health.
Recoome
The Ginyu Force brawler who hits the hardest in melee after Ginyu.
Burter
The fastest flier of the Ginyu Force.
Jeice
The member of the Ginyu Force with the fastest ki blasts.
Ginyu
The captain of the Ginyu Force and the strongest enemy of Frieza's Invasion.
Glorio
The boss of the fourth wave of Gomah's Army, with the widest set of moves.
Majin Kuu
Leads the last wave of Gomah's Army and naps mid-fight to heal.
Majin Duu
Leads the last wave of Gomah's Army, with the most health of any raid boss.

Tournament fighters

The NPC fighters of the four tournaments; most of them are story opponents in the sagas too. Giran, who also roams the wild, is listed under hostile mobs. Characters who are masters elsewhere, such as Goku, Gohan, Vegeta, Trunks, Piccolo and Cell, list their tournament forms on their own pages.

Fangs the Vampire
A fast-flying vampire and one of Baba's four contenders.
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Baba's fighter who really is invisible: nothing of him is drawn.
Akkuman
A fast flier whose hits deal double damage to Evil-aligned players.
Mummy
A huge bandaged brawler, the toughest of Baba's four contenders.
Masked Warrior
Baba's semi-finalist, a masked fighter who is really Grandpa Gohan.
Kid Goku
The young Goku with his Power Pole, champion of Baba's Tournament.
Tien Shinhan
A Cell Games contender and a sparring partner in the Saiyan Saga.
Android 16
A Cell Games contender and your sparring partner in the Android Saga.
Pikkon
The fast, hard-hitting semi-finalist of the Otherworld Tournament.
Gogeta
The Fusion Dance fusion of Goku and Vegeta, champion of the Otherworld Tournament.
Goten
An Otherworld Tournament contender, in his base form or as a Super Saiyan.
Kid Trunks
The young Trunks of the Buu Saga, an Otherworld Tournament contender.
Gotenks
The Fusion Dance fusion of Goten and Trunks, drawn in any of his three forms.
Vegetto
The Potara fusion of Goku and Vegeta, an Otherworld Tournament contender.
Shin
The Supreme Kai, an Otherworld Tournament contender and a Buu Saga opponent.
Kibito
The Supreme Kai's attendant, met only in the Otherworld Tournament.
Videl
A Buu Saga martial artist and your sparring partner in the World Tournament preliminaries.
Spopovich
A Buu Saga fighter who brawls and fires a purple Oozaru Beam.
Pui Pui
The first of Babidi's guards, who pelts you with purple ki.
Yakon
Babidi's second guard, whose punches drain your ki and break your transformation.
Dabura
The King of Demons, who fights with the Brave Sword.
Evil Buu
The form of Majin Buu whose Candy Beam turns you into candy.
Super Buu
The form of Majin Buu that comes in four versions, three of them after absorbing a fighter.
Kid Buu
The small form of Majin Buu and the final enemy of the Buu Saga.

World boss minions

Enemies that serve a world boss. The Mini Janembas that Janemba calls to his side are listed under hostile mobs.

Metal Cooler
The metal army of the Big Gete Star: guardians, copies and patrol scouts.

NPCs

Neutral and friendly characters you can interact with. Besides trading, several of them have a special role: the Capsule Corp NPCs, Namekian Traders and Time Patrollers sell treasure maps that lead to DMZ structures and bosses, Namekian Warriors defend their villages, and Demon Realm Villagers sell Medi-Bugs. NPCs have no custom drops.

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A villager profession that sells maps to Earth's landmarks.
Capsule Corp Namekian
Sells maps to the structures of Planet Namek.
Namekian Trader
General goods and the map to the Big Gete Star.
Namekian Warrior
Flying defenders of the Namekian villages.
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Residents of the demon villages; some sell Medi-Bugs.
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Sells the maps to the Demon Realm world boss lairs.
Otherworld Tournament Announcer
Hosts the Otherworld Tournament and sends you back to the Grand Kai.

The trainer NPCs (Master Roshi, Goku, Piccolo, Korin and the others) are covered on Masters.

Treasure maps

Every map trade points at the nearest structure of its kind with a red X. If that structure hasn't been placed in the world yet, the trade shows as out of stock and turns into a real map once the structure can be located; re-open the trade window to check again.

Quest NPCs

Quest givers are a single data-driven NPC whose model, texture and dialogue depend on the NPC it represents. Right-click one to open its dialogue, where the Quests option lists the quests it gives: available, in progress, ready to turn in, and locked ones with what's missing. It is the same window as the masters use. Examples in the default world are Bulma at Vegeta's Pod (story deliveries) and the Hell Ogre in the Otherworld, who tells you about Janemba and, once its lair is known, gives you its location.

How wild enemies spawn

Bandits, the Red Ribbon Army (soldiers and robots), Sabertooth Tigers, Frieza's Soldiers, Mini Buus and the wild Giran are wild enemies. They have their own spawn category with its own cap of 14 (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules:

  • Out in the open. They spawn on the surface under open sky (leaves don't count as cover), day or night, but never where block light from torches, lamps and the like reaches. They don't spawn in caves or under roofs.
  • Inside their structures. Structures that define wild-enemy spawns, such as the Red Ribbon Tower, also spawn them indoors, in dim spots (block light 7 or less).
  • They need solid ground and enough free space for their whole body, and never spawn in Peaceful.
  • Like monsters, they despawn when no player is around.

Monster spawners and other non-natural spawns skip the light and sky checks; they only need the free space.

How DMZ mobs fight

Hostile DMZ mobs use the mod's own combat AI instead of the vanilla melee behaviour: they flank and surround you as a group, call nearby mobs of their kind when one of them is hit, give up on targets they can't reach, and animals flee when badly hurt.

Story-style mobs that spawn naturally (Frieza's Soldiers, Saibamen, the Bioman, the wild Giran, Gete Robots, Gomah's soldiers, Hell's ogres and Mini Buu) fight on the Novice AI tier: slow reactions, melee, random combos and the occasional ki attack, with no dashing and no Zanzoken. Some of them also fire ki blasts. The other AI tiers are explained on Sagas.

Elsewhere in the wiki

  • Story characters (Raditz, Frieza, Cell, Buu, Baby, Gomah…) are fought as story quest enemies: see Sagas.
  • World bosses (Janemba, Turles, Metal Cooler Core, the Tamagamis and Gomah): see World Bosses. Their minions are listed above.
  • Raids and tournaments, where you meet the raid enemies and tournament fighters listed above: see Raids and Tournaments.
  • Masters, the trainer NPCs: see Masters.