Red Ribbon Army Assault

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Red Ribbon Army Assault
Image pending
Send every soldier we have! Nobody humiliates the Red Ribbon Army!
General
Raid id
red_ribbon_assault
Dimension
Raid site
Red Ribbon base: an army base held by Red Ribbon soldiers, robots and their commander
Waves
5
Bosses
Colonel Silver (wave 3); Sergeant Metallic and Ninja Murasaki (wave 4); General Blue and General Black's Robot (wave 5)
Scout
Scout health
150
Scout melee
8
Scout ki
0
Rewards
Rewards
5,700 TP, Hero of the Village and Hero of the World (10 min), 8 Golden Carrots, 2 Senzu Beans, 1 Red Capsule, 1 Blue Capsule
Defeat penalty
−5 alignment

The Red Ribbon Army Assault is a raid of Earth and the easiest of the four raids. Kill the commander of a Red Ribbon base and General Red sends the whole Red Ribbon Army after you: five waves of soldiers and robots, led by Colonel Silver, then Sergeant Metallic and Ninja Murasaki, and finally General Blue and General Black's Robot.

Finding a Red Ribbon base

Red Ribbon bases are large army bases (84 × 146 blocks, 23 blocks high) found in the Plains, Sunflower Plains and Savanna biomes of the Overworld. They are spread out (at most one in every 32 × 32 chunk area, at least 16 chunks apart) and kept at least 8 chunks away from villages, and they only appear in newly generated chunks. Use /dmzlocate red_ribbon_base to find the nearest one; no villager sells a map to them. Bases have no build or ki protection. They are not the Red Ribbon Tower, a separate outpost that keeps spawning soldiers. See Structures.

The garrison

When you come within 80 blocks of a base, its garrison appears and you get a warning: "You spot a Red Ribbon Army base nearby... its commander must be inside the headquarters.". The garrison is 16 Red Ribbon's Soldiers and 3 Red Ribbon Robots posted around the base, plus the Red Ribbon Commander inside the headquarters: a named Red Ribbon's Soldier with 150 health and 8 melee damage. All of them show the purple supervillain tint and outline and don't despawn. Each guard stays within 12 blocks of its post, and the commander within 10 blocks of his. The garrison doesn't appear in Peaceful.

Starting the raid

Kill the commander. The player who kills him (or the nearest player within 48 blocks, if nobody gets the credit) receives the Hunted effect for 60 seconds, and the alarm goes off: "The alarm is blaring! The whole Red Ribbon Army is mobilizing against you!". When Hunted runs out, the raid starts where you stand and General Red gives the order: "Send every soldier we have! Nobody humiliates the Red Ribbon Army!". Drinking milk to remove Hunted calls the raid off. Each base can start only one raid: once its commander is dead, the base is spent. The full flow is explained on Raids.

Waves

Stats are the defaults, before the story difficulty multiplier of the player who started the raid. The soldiers and robots spawn on the ground around you and fight like the Red Ribbon Army mobs outside raids, so the AI tiers don't apply to them; each robot is one of the three robot models, drawn at random. The bosses drop in from above and stay dormant until the soldiers and robots of their wave are dead.

Wave Enemies Health / melee / ki AI tier
1 8 Red Ribbon's Soldiers 60 / 6 / 0 —
2 10 Red Ribbon's Soldiers 70 / 7 / 0 —
3 Red Ribbon Robots 150 / 10 / 0 —
3 10 Red Ribbon's Soldiers 80 / 8 / 0 —
Colonel Silver (boss) 560 / 26 / 10 Smart
4 12 Red Ribbon's Soldiers 90 / 9 / 0 —
3 Red Ribbon Robots 170 / 12 / 0 —
Sergeant Metallic (boss) 740 / 36 / 0 Smart
Ninja Murasaki (boss) 640 / 31 / 12 Smart
5 12 Red Ribbon's Soldiers 100 / 10 / 0 —
General Blue (boss) 820 / 38 / 20 Smart
General Black's Robot (boss) 1,100 / 54 / 45 Elite

Bosses

None of the bosses can fly. Ninja Murasaki carries a katana and steps out of the way of attacks every so often; after landing three hits he runs away from you for 3 seconds. Sergeant Metallic is a big robot, 1.4 times the normal size, and General Blue attacks twice as fast as a normal fighter. General Black's Robot is the strongest enemy of the raid and the only one on the Elite AI tier (see enemy AI tiers).

Rewards

Every participant still fighting when the last wave is cleared gets:

Defeat

If every participant falls or leaves, the raid is lost: the remaining soldiers vanish, everyone sees "You couldn't stop the Red Ribbon Army..." and loses 5 alignment (see Alignment).

Configuration

The raid's trigger, waves and rewards are defined in config/dragonminez/raids/red_ribbon_assault.json; the fields are explained on Raids. Operators can start the raid anywhere with /dmzraid start red_ribbon_assault (see Commands).