Masters

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Masters are the trainer NPCs of DragonMineZ. Most of them teach skills and techniques in exchange for Training Points, five of them run a training minigame, and several offer services such as healing, weighted gear or a Flying Nimbus. Right-click a master to open the NPC dialogue: one menu with everything that master offers.

Master Roshi
The basics: Jump, Meditation, Ki Control, the Kamehameha and weighted Turtle Shells.
Krillin
Ki skills, the Kienzan and Solar Flare, and the Ki Control minigame.
Goku
Fly, Instant Transmission, the Fusion Dance and the Spirit Bomb.
Gohan
Ki Boost, Ki Protection, Ki Sense and the Shadow Boxing minigame.
Piccolo
Potential Unlock, the Special Beam Cannon, healing and weighted capes.
Vegeta
The Galick Gun, Final Flash, Fake Moon and the Gravity minigame.
Trunks
Ki skills, sword strikes and the Precision minigame.
Yamcha
Ki Infusion, the Spirit Ball and the Wolf Fang.
Majin Buu
Assault Rain, Gum Punch, Mystic Ball Attack and Sleep Recovery.
Fortuneteller Baba
Basic skills and a tournament on Earth; revivals in the Otherworld.
Korin
The Flying Nimbus and Senzu Beans.
Mr. Popo
Haircuts at the Lookout and the Rhythm minigame in the Time Chamber.
Dende
Healing, character resets, tails and Kami's Blessing.
Dr. Gero
Turns Humans into Androids.
Babidi
Gives the Majin mark to Evil-aligned players.
Cell
A huge roster of skills and techniques, for Evil-aligned players only.
Frieza
Death Beams, the Supernova and many skills, for Evil-aligned players only.
Grand Elder Guru
Unlocks Potential Unlock level 11.
Old Kai
The Soul Punisher and the Ultimate Challenge.
King Kai
The Kaioken, the Spirit Bomb and Workout Weights.
King Yemma
Sends spirits back to the living world.
Grand Kai
The way to the Otherworld Tournament.

Where to find each master

See also: Structures
Master Where Alignment for Skills, Train and quests Training minigame
Master Roshi Kame House (Earth coast) Good (61 or higher) —
Krillin Kame House, with Roshi Good (61 or higher) Ki Control
Goku Goku's House (Earth plains) Good (61 or higher) —
Gohan Goku's House, with Goku Good (61 or higher) Shadow Boxing
Piccolo Piccolo's House (Earth plains) None —
Majin Buu Majin Buu's House (Earth plains) None —
Yamcha Yamcha's House (Earth desert) None —
Trunks Trunks' Ship (Earth land biomes) None Precision
Vegeta Vegeta's Saiyan Pod (Earth rocky biomes) None Gravity
Mr. Popo Kami's Lookout, and inside the Hyperbolic Time Chamber None Rhythm (only inside the Time Chamber)
Fortuneteller Baba Fortuneteller Baba's Palace (Earth), and the Otherworld None —
Cell Cell Arena (Earth plains) Evil (40 or lower) —
Frieza Frieza's Ship (Namek) Evil (40 or lower) —
Old Kai Old Kai's Pillar (Sacred Kai Planet) Good (61 or higher) Ultimate Challenge
King Kai King Kai's Planet, in the Otherworld Good (61 or higher) —
Korin Kami's Lookout None —
Dende Kami's Lookout None —
Dr. Gero Dr. Gero's Lab (Earth) None —
Babidi Babidi's Spaceship (Earth mountains) None —
Grand Elder Guru Grand Elder's House (Namek) None —
King Yemma The Otherworld's cloud realm None —
Grand Kai The Otherworld's cloud realm None —

Capsule Corp Assistants sell treasure maps to most masters' homes (see Finding structures). Fortuneteller Baba (on Earth) and Cell also host tournaments.

Alignment

See also: Alignment

Some masters only train you if your alignment fits (bands: Good 61–100, Neutral 41–60, Evil 0–40):

  • Good-aligned masters: Master Roshi, Krillin, Goku, Gohan, Old Kai and King Kai need an alignment of 61 or higher.
  • Evil-aligned masters: Cell and Frieza need an alignment of 40 or lower.
  • Every other master has no alignment requirement by default.

A master whose alignment you don't fit still talks to you, just more coldly, but Skills, Train and their new quests stay locked ("Requires an alignment of 61 or higher" or "40 or lower") until your alignment fits. Quests you already started can still be turned in, and their other services and tournaments stay open. A few services have alignment rules of their own (Korin's Nimbus, Dende's blessing, Grand Elder Guru, Babidi, Old Kai's challenge); they're listed on each master's page.

Whether NPCs are hostile toward you is a separate, configurable system (see NPC Placement and Alignment).

Talking to a master

Right-clicking a master (or a quest NPC such as Bulma) opens the dialogue at the bottom of the screen: the NPC on the left, what they say in the middle and your options on the right. You need to have created your character first.

Option Who has it What it does
Quests NPCs that give quests Lists their quests in the order they unlock in the story: available, in progress, ready to turn in and locked ones. Completed quests (greyed out, with a check mark) and repeatable quests on cooldown move to the bottom. Pick a quest to see its description, objectives and rewards, then Accept or Reject it, or Turn in a finished one; the window stays open. Once every quest of that NPC is done, the Quests option shows a check mark.
Skills Every master who teaches Opens the master's skill shop (see What masters teach below).
Train Every master who teaches (Mr. Popo only inside the Time Chamber) Shadow Clone spawns a Shadow Dummy copy of you to spar with; masters with a training minigame also list it here.
Services Some masters and NPCs See Services below.
Tournament Fortuneteller Baba (Earth), Cell, the Otherworld Tournament Announcer Opens the tournament screen. See Tournaments.
  • An option you can't use right now stays in the list but locked: hover it to see why (wrong alignment, a skill level that's too low, a Flying Nimbus you already carry, full health and so on). Some masters answer in character when you click a locked service.
  • Options with a cooldown (Korin's Senzu Beans, Kami's Blessing, Baba's revive, repeatable quests) show a timer that counts down live; the option unlocks by itself when it runs out.
  • After a service the master replies and the window stays open. Teleports (King Yemma, the Grand Kai, the Tournament Announcer), Dende's stat reset and the Shadow Clone close it.
  • A locked quest tells you what's missing, for example which saga quest or sidequest to complete first.

Controls: click an option, use ↑ / ↓ and Enter, or press 1–9. Click the text (or press Space or Enter) to show the whole line at once. Back (Backspace or right click) returns to the previous page; Close or Esc leaves.

What masters teach

Configured in: Skills ConfigskillOfferings

Techniques are split into ki attacks (ranged energy), strike attacks (melee) and evasion techniques (see Techniques). Plain skills are passive or utility unlocks (see Skills). You pay for them with Training Points, and your race still has to allow each one, so a master's shop only lists what your race can learn. These are the default lists:

Master Skills Ki attacks Strike attacks Evasion
Master Roshi Jump, Meditation, Ki Control Kamehameha — Afterimage
Goku Ki Control, Fly, Instant Transmission, Fusion Kamehameha, Spirit Bomb Dragon Fist, Super God Fist, Oozaru Fist —
King Kai Ki Control, Potential Unlock, Ki Manipulation, Kaioken (stack form) Spirit Bomb Kaioken Attack —
Piccolo Potential Unlock, Ki Control Masenko, Special Beam Cannon, Ki Barrage, Kienzan, Hellzone Grenade — —
Gohan Ki Control, Ki Boost, Ki Protection, Ki Sense Masenko, Special Beam Cannon, Kamehameha, Ki Barrage — —
Krillin Ki Control, Sprint, Ki Sense Kienzan, Double Kienzan, Ki Barrage Deadly Dance Solar Flare, Afterimage
Vegeta Ki Control, Defense Penetration, Potential Unlock Galick Gun, Big Bang Attack, Final Flash, Final Explosion, Fake Moon Deadly Dance (Vegetto), Spirit Breaking Cannon —
Trunks Ki Control, Ki Boost, Ki Protection Burning Attack, Heat Dome Attack, Galick Gun, Ki Barrage Shining Sword Attack, Meteor —
Yamcha Ki Control, Ki Infusion Spirit Ball, Kamehameha, Ki Barrage Wolf Fang —
Majin Buu — Assault Rain Gum Punch, Mystic Ball Attack Sleep Recovery
Fortuneteller Baba (Earth) Ki Control, Meditation — — —
Old Kai Ki Control, Ki Infusion, Healing Reduction Soul Punisher — —
Frieza Ki Control, Fly, Jump, Sprint, Ki Sense, Meditation, Potential Unlock Death Beam, Emperor's Death Beam, Supernova, Double Kienzan Deadly Dance, Meteor —
Cell Ki Control, Instant Transmission, Ki Manipulation, Ki Infusion, Ki Protection, Defense Penetration, Healing Reduction, Ki Boost Kamehameha, Kienzan, Galick Gun, Masenko, Death Beam, Ki Barrage Deadly Dance, Meteor Afterimage

Cell and Frieza cover a huge part of the technique roster on their own, but you need Evil alignment (40 or lower) to train with them, so a Good character can't learn everything from a single master.

Server settings What each master teaches is set in config/dragonminez/skills.json (skillOfferings, one list per master id), and the minigames in training.json. A master without a list of its own uses the default list (Ki Control and Jump).

Training

Main article: Training Minigames

Every master who teaches also has a Train option. Shadow Clone spawns a Shadow Dummy copy of you to spar with. Five masters also run a training minigame there: Krillin (Ki Control), Gohan (Shadow Boxing), Trunks (Precision), Vegeta (Gravity) and Mr. Popo (Rhythm, inside the Time Chamber). Old Kai's Unleash Power service chains all five into the Ultimate Challenge.

Services

Besides teaching, several masters (and the other NPCs living next to them) offer services as options of their dialogue:

NPC Where Service
Master Roshi Kame House Weighted Gear: gives you a Turtle Shell of the weight you type in. See Weights.
King Kai King Kai's Planet (Otherworld) Weighted Gear: gives you Workout Weights.
Piccolo Piccolo's House Heal me (restores health, ki, stamina and poise) and Weighted Gear (a Weighted Cape).
Mr. Popo Kami's Lookout and the Time Chamber Inside the Time Chamber: Train (Shadow Clone or the Rhythm game). Elsewhere: Haircut opens the hair editor (only for characters with hair).
Korin Kami's Lookout Flying Nimbus: a Flying Nimbus if your alignment is above 50, otherwise a Black Nimbus (only if you don't already carry one). Senzu Beans: 5 Senzu Beans, once every 15 minutes.
Dende Kami's Lookout Heal, Reset Stats (full character reset, asks for confirmation), Grow/Remove Tail (races with a Saiyan tail) and Kami's Blessing (Good alignment only: ×1.2 TP for 5 minutes, 30-minute cooldown).
Grand Elder Guru Grand Elder's House Unlock Potential: raises Potential Unlock from level 10 to 11 if your alignment is 50 or higher (below 50 he greets you coldly).
Dr. Gero Dr. Gero's Lab Converts a Human into an Android (switches you to the Android form line; not possible while fused).
Babidi Babidi's Spaceship Receive the Mark: gives you the Majin mark if your alignment is below 39.
Old Kai Old Kai's Pillar Unleash Power: starts the Ultimate Challenge.
King Yemma Otherworld Return to Earth: sends you back to the living world when you're alive or temporarily revived.
Fortuneteller Baba Otherworld Revive or Borrow time: revives a dead player (a temporary revive by default). See Otherworld.
Grand Kai Otherworld Tournament: teleports you to the Otherworld Tournament grounds; the Otherworld Tournament Announcer there sends you back.

Weighted Gear (Roshi, King Kai, Piccolo) can be asked for once per conversation; talk to them again for more. Healing services are locked when you're already at full health, and don't work while you're knocked out after a temporary revive.

Configured in: General Server Config

The amounts above are server defaults: the Senzu gift (senzuGiftAmount, senzuGiftCooldownTicks), Kami's Blessing (the kamiBless… settings) and the maximum weight you can request (maxWeightRequested, 100,000 kg by default) can all be changed.

Other NPCs

Toribot

On King Kai's Planet in the Otherworld, right next to King Kai, stands Toribot, a little easter egg for fans. He isn't a master: he teaches nothing and has no services or quests. Talk to him and he greets you with one of his lines ("Beep boop! I am Toribot, thanks for visiting me!"), chatting about doodling new characters and claiming he drew this whole universe himself.

Hosts and quest NPCs