Majin
Majins are a magical and unpredictable race with enormous destructive potential and a unique ability to regenerate and change form. Though they may seem playful or childish, they are extremely dangerous when they unleash their true power. In DragonMineZ a Majin can absorb weaker players and mobs to take part of their power, heals more from food, and gets more out of healing techniques than any other race.
Overview and strengths
- Absorption. Absorb a weaker player or mob to heal and permanently copy part of its STR, SKP and PWR, up to three times.
- Sweet Tooth. Food heals you 25% more.
- Healing Magic. Your healing techniques heal more, cost less and recharge faster, and you receive more healing from them.
- Knockdowns. While Absorption is selected, your finishing blows knock enemies down instead of killing them.
Racial skill
racialSkills.majin| Part | What it does |
|---|---|
| Absorption | Select the racial skill in the X menu and hold G for 4 seconds while aiming at a weaker player or mob within 8 blocks, or at a knocked-down player. The target is absorbed: you heal 30% of your max health and permanently gain 4% of its STR, SKP and PWR (mobs use their max health). Up to 3 absorptions, with a 600 seconds cooldown. You can eject an absorption from the X menu (click its slot twice), which locks that slot for 300 seconds. You lose all absorptions when you die. |
| Sweet Tooth | Food heals you 25% more. |
| Healing Magic | Your healing Ki techniques heal 25% more, and you receive 25% more healing from them. Healing techniques also cost 10% less Ki to fire and recharge 10% faster. |
While Absorption is the selected action, your finishing blows knock enemies down instead of killing them, so you can absorb them. Server owners can limit Absorption to players only. Your absorptions can be reset with the Reset Passive wish or /dmzracial reset (see Racial Skills).
Transformations
| Group | Form | Level | TP cost | Story requisite | STR / SKP / PWR | DEF | Ki drain |
|---|---|---|---|---|---|---|---|
| Pure forms | Kid Majin | 1 | 23,000 | Classic Saga #46 | 1.85 | 1.575 | — |
| Evil Majin | 2 | 47,000 | Frieza Saga #5 | 2.45 | 2.15 | — | |
| Super Majin | 3 | 78,000 | Buu Saga #1 | 3.3 | 2.8 | — | |
| Ultra Majin | 4 | 114,000 | Buu Saga #35 | 4.75 | 3.725 | 0.479 | |
| Demon (legendary) | Innocence Demon | 1 | — | — | 3.75 | 2.8625 | — |
| Giant Innocence Demon | 2 | — | — | 4.8 | 3.5875 | 0.548 | |
| Super Demon | 3 | — | — | 5.6 | 4.0125 | — |
Level is the level of the form skill (Super Forms or Legendary Forms) that unlocks the form, and TP cost is the price of that level. Each form after the first of its group also needs 25% mastery on the previous one. One number in the STR / SKP / PWR column means the three stats share it. Multipliers are the defaults at 0% mastery and grow up to 1.5 times at 100% mastery. Ki drain is the base upkeep per tick ("—" means no Ki upkeep); see energy consumption.
- Ultra Majin is the Majin top tier: the strongest Majin form, but Ultimate never copies it. It also makes each attack cost 3.5 times as much stamina.
- The Demon group is the Majin Legendary line. It can't be bought with TP by default: the Movies Saga grants its levels, and Mutants can borrow them (see Legendary forms).
Appearance
- Head: Majins wear a head tentacle (head parts
majin1tomajin3) and can also wear a hairstyle at the same time. - Gender: yes. Male and female body types share the same grid, so picking a body type also picks your gender.
- Body types: 3 for each gender, with body type 0 as the default.
- Face: besides their own nose and mouth options, Majins can pick the human ones, listed after their own.
Notes
- A Glind of the opposite alignment deals only 5% more damage to Majins, instead of the usual 10% (see Light and Darkness).
- The Majin race is not the same as the Majin effect, the mark that Babidi gives to players with low alignment (see Effects).
- Only Majins can equip three of Majin Buu's techniques: Gum Punch, the Mystic Ball Attack and Sleep Recovery (see Techniques).
Configuration
Absorption, Sweet Tooth and Healing Magic are tuned in the majin section of racialSkills in general-server.json, including whether mobs can be absorbed (absorptionOnMobs). The Super Forms TP ladder is in races/majin/character.json, and each form's values are in its form file.