Sagas

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Sagas are DragonMineZ's story mode. They retell the Dragon Ball story as chains of quests: fights against story characters, sparring sessions, deliveries and trips across Earth, Namek, the Sacred Kai Planet, the Otherworld and the Demon Realm. You follow your progress in the Quest Tree, the Quests tab of the character menu. Every quest pays out Attributes (stat points plus Training Points), and some also give items or unlocks.

Default sagas These pages describe the default sagas. They are generated as editable JSON in the world folder, so server owners can change, remove or add fights (see Custom Quests). Story mode itself can be turned off with storyModeEnabled, and the generation of the default sagas with createDefaultSagas, both in the General Server Config.
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Kid Goku's adventures, from his first Dragon Ball hunt to Piccolo Jr.
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Raditz, Nappa and Vegeta, ending with the flight to Namek.
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Frieza's army, the Ginyu Force and Frieza's four forms on Namek.
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Dr. Gero's Androids, Cell and the Cell Games.
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Future Trunks' ruined timeline.
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The World Tournament, Babidi and Majin Buu in all his forms.
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The DBZ movies, from Garlic Jr. to Hirudegarn, alongside the main story.
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The Black Star Dragon Balls, Baby, Super 17 and the Shadow Dragons.
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Gomah's wish and the three Demon Worlds.

Saga order

There are nine default sagas. A saga opens once you have completed every quest of the saga before it. Inside a saga, quests unlock one after another.

Order Saga Opens after Quests Takes you to
1 Classic Saga Available from the start 52 Earth
2 Saiyan Saga Classic Saga 16 Earth, Namek
3 Frieza Saga Saiyan Saga 22 Namek
4 Android Saga Frieza Saga 22 Earth
5 Future Saga Android Saga 7 Earth
5 Buu Saga Android Saga 42 Earth, Hyperbolic Time Chamber, Sacred Kai Planet
6 GT Saga Buu Saga 46 Earth, Namek, Sacred Kai Planet, Otherworld
6 Daima Saga Buu Saga 17 Earth, Demon Realm
— Movies Saga Saiyan Saga #1 40 Earth, Namek, Otherworld
  • The Future and Buu sagas both branch from the Android Saga, and the GT and Daima sagas both branch from the Buu Saga: play them in any order.
  • The Movies Saga runs alongside the main story. Its first quest opens after Defeat Raditz (Saiyan Saga #1), and each later movie only opens once you have reached the matching point of the main story.
  • When you start the first quest of a saga, a title card (A New Saga Begins and the saga's name) fades in on screen for you and for every party member who starts it with you.
  • Most race transformations can only be bought after a given saga quest. Each saga page lists the forms it unlocks; see Transformations.

Difficulty

Configured in: General Server Configgameplay

The first time you open the Quest Tree you pick a story difficulty: Easy, Normal or Hard. The choice is permanent. The only way to change it later is the Change Difficulty wish of Shenron or Porunga, which lets you choose again the next time you open the Quest Tree without resetting your saga progress.

Difficulty only affects the enemies spawned for you and your party, never anyone else's, plus your own gains:

Easy Normal Hard
Enemy health ×0.75 ×1 ×2
Enemy damage ×0.5 ×1 ×1.5
Training Points (global multiplier) ×1.25 ×1 ×1.25
Quest rewards (Attributes, TP, items, alignment) ×1 ×1 ×1.25
Enemy AI Novice Smart Elite (Expert for final bosses)

Easy and Hard both raise your Training Point gains on purpose: on Easy the bonus helps you progress fast, and on Hard it rewards the extra effort (Hard also multiplies quest rewards). Skill, form and technique unlocks given as rewards are never multiplied.

Parties

Party members play quests together, but everyone keeps their own quest progress. When you start a quest, every party member within 128 blocks of you (in the same dimension) who has reached that point of the story joins it with you; only you need to be in the quest's starting place. Members who can't take it yet are left out, and the chat tells you why.

While the quest runs, kills, deliveries and reaching a destination count for every member on that quest within 128 blocks. Items you have to collect must be in each player's own inventory, and a delivery has to be carried all at once by the player who hands it in: if the party only has enough between you, the NPC asks you to bring it all together. Everyone claims their own rewards.

The party leader's difficulty applies to the whole party. You can only join a party playing on your difficulty or higher. Joining a higher-difficulty party asks for confirmation and permanently raises your own difficulty: it does not go back down when you leave.

How saga fights work

  • When a combat quest starts, its enemies are spawned for you near you, and only those quest enemies count toward the objective. Their health and damage come from the quest, scaled by your difficulty and by the number of party members near you who are on that quest.
  • Many quests can only be started in a specific place: a biome, a structure or a dimension (the Where column of the quest lists). Some also open only after a set amount of real time has passed since they became available (training periods).
  • Spar objectives are non-lethal: your sparring partner concedes instead of dying.
  • Survive waves objectives spawn successive waves of enemies around you. If you move more than 64 blocks from where a wave started, change dimension, or some of its enemies disappear without being killed, that wave starts over.
  • If everyone in your party who is on a fight quest is dead at once, the quest fails for all of them and its progress resets.
  • If an update changes the objectives of a quest you have in progress, its progress resets and the chat tells you.
  • Some enemies transform mid-fight (for example Zarbon, Frieza's second form or Broly), switching to their next form with new stats.

Enemy AI tiers

Story enemies decide what to do in real time. How smart they are depends on their AI tier, which comes from your difficulty unless the quest sets a tier of its own (AITier).

Tier Used for Behavior
1 · Novice Easy difficulty, naturally spawned mobs Slow reactions. Melee, random combos and the occasional ki attack (one at a time). No dashing, no Zanzoken.
2 · Smart Normal difficulty, tournament fighters Faster reactions. Picks ki attacks that fit the situation, dashes in, strafes, uses Zanzoken and teleports, and reads your guard. Groups focus the player attacking them.
3 · Elite Hard difficulty, Cell Jr. Everything Smart does, plus kiting and flanking. Remembers which of its attacks worked, leads its aim, raises a ki barrier against incoming attacks and punishes you while you charge or transform. Targets the weakest or most exposed party member.
4 · Expert World Bosses; on Hard, the final bosses listed below Elite with the fastest reactions, near-perfect dodging and aim.

Final bosses that use Expert AI on Hard: Kid Buu, Super Janemba, Hirudegarn (Final Form), Broly (Legendary Super Saiyan), Bojack (Full Power), Metal Cooler Core, Super Android 13, Bio-Broly (Giant), Cooler (Final Form), Lord Slug (Giant), Omega Shenron, Super 17, Golden Great Ape Baby, Super Baby Vegeta 2, Hyper Meta-Rilldo and Lord Luud.

Each character also has its own Zanzoken level (none, 2, 4 or 6 after-image hops) and its own set of ki attacks and combos. The AI tier only decides how well they are used.

Some enemies use strike techniques the way players do. They rush at you from up to 24 blocks away when they can see you, and the technique starts when they reach you; if they don't reach you within 2 seconds, it's wasted. Turles uses Meteor Burst and Kid Buu the Mystic Ball Attack. If your own strike rush meets theirs head-on, the two of you start a strike clash. Kid Buu and Majin Kuu can also take a 7-second Sleep Recovery nap that heals up to 60% of their max health.

Rewards

Every saga quest pays Attributes (shown as "x40 Attributes"). Some also give items (Senzu Beans, a Saiyan Space Pod, a Dragon Radar, the Dimension Sword…) or unlocks (the levels of the Legendary Forms skill from the Broly, Bio-Broly and Hirudegarn movies). You claim rewards from the Quest Tree once the quest is complete.

Attributes are split when you claim them: half arrive as Attribute Points you place in the stats menu, and the other half as the Training Points those stat points would cost you right now. Because the TP part follows your current stat cost, a reward is worth as much late in the game as early on. Hover a reward in the Quest Tree (or under it in an NPC's quest sheet) to see the split and roughly how much TP it is worth for you.

The values on the saga pages are base values. Your difficulty's quest-reward multiplier applies on top (Hard ×1.25), and after a story reset the Attributes shrink the same way TP rewards do (storyResetTPMultiplier). The server's TP boosts do not apply to them.

A reward can also be limited to certain difficulties. The Quest Tree groups such rewards and greys out the ones your difficulty can't receive. None of the default saga rewards use this.

Dying during the story

Configured in: General Server ConfigbabaTemporaryRevive

If the Otherworld is enabled, dying sends you there as a spirit. After a short cooldown, Fortuneteller Baba (in the Otherworld) can let you borrow time: a temporary revive (1 hour by default) during which you walk the living world as a spirit with a halo. The timer pauses while you are in the Otherworld, and drains faster while you are transformed, in some dimensions, and each time you borrow time again.

A lethal hit while temporarily revived knocks you out instead of killing you, but it eats part of your remaining time and fails your active fight quest, just like a death would. Server owners can switch Baba back to a permanent revive. The revive wishes of Shenron and Porunga bring dead players back to life for good. The full rules are on the Otherworld page.

Quest lists

Each saga page lists its quests in play order, with these columns:

  • #: the quest's number. Quests added to a saga later keep their own number, so on some sagas the numbers are not in play order; those pages also show the Step (the position in play order). Lock messages and references such as "Saiyan Saga #11" use the number.
  • Objective: what to do. Several lines are done in order.
  • Where: where the quest can be started.
  • Attributes and Other rewards: base values.

Janemba, Turles, Metal Cooler Core and the three Tamagamis also roam the world as World Bosses. Fortuneteller Baba, Cell and the Otherworld Tournament host Tournaments.