Sidequests

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Side quests are optional quests that run alongside the sagas. DragonMineZ ships 125 of them: errands for the masters, training challenges, trips to other worlds, fights against movie villains and the Capsule Corp gadgets Bulma builds for you. Most of them unlock as the story moves forward, and they reward Attributes and items.

How side quests work

Open the Story menu and switch to the Side tab of the quest tree. Side quests are sorted into categories (General, Story, Training, Exploration, Combat, Collection and Capsule Corp), and each one shows whether it is Locked, Available or In Progress.

  • Starting and claiming: you can accept a side quest and claim its rewards from the quest tree or by talking to its NPC. The tables below show who gives each quest; quests without a giver only live in the quest tree.
  • Unlocking: most side quests open after a given saga quest, after another side quest or at a minimum level. Some can only be started while you meet an extra condition, such as an alignment range or standing in a certain dimension, biome or structure. The Requirements column lists both.
  • Objectives: a numbered list must be done in order; a bulleted list marked In any order can be done in any order.
  • Enemies spawned by the quest only count when they come from that quest. Their health is listed next to the objective.
  • Rewards: Attributes are split between Attribute Points and TP that keep their value however expensive your stats get (see Stats and Attributes).

Playing in a party

Every default side quest scales with your party: item and kill counts go up for each extra member who takes the quest with you, and quest enemies get more health and damage. Starting a side quest brings in the party members near you who can take it, everyone keeps their own progress and every party member claims their own rewards (see Sagas). The multipliers are server settings (see Custom Quests).

Repeatable side quests

Medi-Bug Market, from Bulma, can be repeated once an hour (real time). Every other default side quest can only be done once per character.

Configured in: General Server Configgameplay

Servers can turn side quests off, stop the default files from being generated or add their own side quests: see Custom Quests.

Overview

Category Side quests
Story 8
Training 22
Exploration 12
Combat 27
Collection 47
Capsule Corp 17
Total 0

Story

Side stories that continue where the saga quests leave off.

Quest Requirements Objectives Rewards
A Gift for 18
Krillin wants to thank Android 18 but doesn't know what to bring. Help him with some diamonds and flowers.
Given by: Krillin
None
Vigil at the Lookout
Garlic Jr. has slipped free of the Dead Zone once more. Dende asks you to keep watch over Kami's Lookout and report anything strange before the Spice Boys strike again.
Given by: Dende
None
Dende's Gratitude
Dende never forgot who helped the Namekians. Visit him at the Lookout and bring him golden apples.
Given by: Dende
None
Medicine for the Future
Future Gohan is badly wounded after the Androids' attack. Gather golden apples and a Senzu Bean, then report back to Trunks.
Given by: Trunks
None
Goku's Final Farewell
With Cell defeated, Goku has one last wish — visit Kami's Lookout together one more time. This may be the last chance to say goodbye.
Given by: Goku
None
Defending the Healing Pod
Goku is recovering in a healing pod after his battle with the Ginyu Force. Frieza's soldiers are closing in — defend the area at all costs!
Given by: Goku
None
Farewell, Goku
Goku is leaving on Shenron's back. Visit his house one last time and say goodbye.
Given by: Goku
None
Piccolo's Arrival
Piccolo has finally arrived on Planet Namek. He needs you to create a distraction by drawing out Frieza's soldiers while he powers up.
Given by: Piccolo
None

Training

Training challenges set by the masters: sparring, meditation, gravity and skill goals.

Quest Requirements Objectives Rewards
Holding the Line
Piccolo wants to know if you could hold Cell back the way Tien did. Spar with Tien, then report to Piccolo.
Given by: Piccolo
None
A Day in the Chamber
Mr. Popo says the Hyperbolic Time Chamber is about more than fighting. Enter it, reach Meditation level 3 and talk to him.
Given by: Mr. Popo
None
Old Kai's Lesson
The Old Kai believes a true warrior must feel ki, not just see it. Learn Ki Sense on the Sacred World of the Kais and show him.
Given by: Old Kai
None
Psychic Sparring
Chiaotzu wants to test his telekinesis on a real opponent at the World Tournament island. Spar with him and show him you can break free.
Given by: Chiaotzu
None
Jackie Chun's Rematch
A certain mysterious old man wants a rematch at full power. Defeat Jackie Chun and report back to Roshi.
Given by: Master Roshi
None
Pint-Sized Goku
Goku is still getting used to his small body and wants a sparring partner. Spar with Mini Goku in his base form.
Quest tree only
None
Piccolo's Training
Before you leave Earth, Piccolo wants to see how strong you really are. Spar with him, then talk to him.
Given by: Piccolo
None
Endurance Training
Roshi says true warriors must fight all kinds of enemies. Prove your endurance against tougher foes.
Given by: Master Roshi
None
Gohan's Survival Kit
Piccolo left young Gohan alone in the wilderness to toughen him up. The boy could use some supplies — bring him food and a weapon.
Given by: Piccolo
None
Gohan's Time Chamber Training
Gohan is training inside the Hyperbolic Time Chamber to unlock his hidden potential. Help him prepare by gathering supplies and clearing out phantom threats.
Given by: Gohan
None
Gravity Chamber
You've earned access to intense gravity training. Venture into dangerous territory and prove you can handle extreme conditions.
Given by: Goku
None
Pan Wants to Train
Pan refuses to be left behind again. Spar with her, then report back to Gohan.
Given by: Gohan
None
Kaiosama's Warning
King Kai senses a sleeping evil behind the tournament. Speak with him before Babidi's plan reaches Earth.
Given by: King Kai
None
Krillin's Sparring Match
Krillin wants a sparring partner to prepare for the incoming Saiyan threat. Show him you can hold your own against the local monsters.
Given by: Krillin
None
Train the Champ
Mr. Satan insists on a training session to "help you improve". Spar with the World Champion... and try not to embarrass him in front of the crowd.
Given by: Mr. Satan
None
Old Kai's Ritual
The Z Sword has revealed a stranger path to hidden power. Bring the sword to the sacred village, speak with King Kai, and complete the ritual to awaken your ultimate potential.
Given by: King Kai
None
Wilderness Survival
Piccolo believes in training through pure survival. Venture into the forest and prove your combat skills against waves of hostile creatures.
Given by: Piccolo
None
Roshi's Basic Training
Master Roshi has agreed to train you, but first you must prove your worth. Find Kame House and show your combat skills.
Given by: Master Roshi
None
Specialized Training
Bulma needs some items for her top-secret and very interesting training, bring her what she needs.
Given by: Bulma
None
Mountain Training
Krillin invites you to train in the harsh mountains. Only by facing powerful foes in extreme terrain can you prepare for the Saiyans.
Given by: Krillin
None
Vegeta's Pride Training
Vegeta demands you keep up with his training regimen. Enter the Hyperbolic Time Chamber and fight the deadliest enemies to prove you're worthy of a Saiyan's respect.
Given by: Vegeta
None
Weighted Training
It's time to train with weighted gear. Defeat powerful foes and gather materials for your training equipment.
Given by: Master Roshi
None

Exploration

Trips to landmarks, biomes and the other worlds.

Quest Requirements Objectives Rewards
Chamber Diagnostics
Run diagnostics on the Time Chamber for Bulma — visit it and bring redstone and diamonds.
Given by: Bulma
None
Hide and Seek
Goten and Trunks have run off to play. Search a dark forest, a jungle and the badlands, then tell Gohan you found them.
Given by: Gohan
None
Earth Landmarks
Survey Earth's most important martial arts landmarks: Kame House, Goku's House, and Kami's Lookout.
Quest tree only
None
Survey of Namek
Learn the lay of the land on Namek: visit the Namekian rivers, the Ajissa Plains and the ruins of a village.
Quest tree only
None
Haze's Smog
Liang Xing Long's poison lingers in the swamps. Clear out the slimes breeding in the smog and bring back lily pads to prove the water is clean.
Quest tree only
None
Namek Reconnaissance
Krillin asks you to scout the Ajissa Plains for safe routes through Frieza's territory. Find a Namekian village and report back.
Given by: Krillin
None
Namek Explorer
You've reached Namek! Explore this alien world and discover the villages of the Namekian people.
Quest tree only
None
Namek's Farewell
Before Namek's fate is sealed, Guru asks you to visit the Sacred Lands one last time and pay your respects to this dying world.
None
Piccolo's Resolve
Piccolo contemplates fusing with Kami to gain the power needed to fight the Androids. Visit Kami's Lookout and help him find the clarity he needs.
Given by: Piccolo
None
The Sacred Lands
The Namekian elders speak of a sacred village hidden on this world. Find it and uncover its secrets.
Quest tree only
None
Trunks' Warning
A mysterious warrior from the future warns you about the Android threat. Investigate Dr. Gero's laboratory to uncover his plans before it's too late.
Given by: Trunks
None
World Explorer
A warrior must know the land they protect. Explore the different biomes of the world.
Quest tree only
None

Combat

Hunts and fights, from village night watches to rematches with villains from the movies, GT and Daima.

Quest Requirements Objectives Rewards
Red Ribbon Remnants
Gero's lab still has old Red Ribbon combat robots on standby. Destroy them before they wake up.
Quest tree only
None
Galaxy Soldiers' Last Stand
With Bojack defeated, his Galaxy Soldiers — Zangya, Bido, Bujin and Gokua — are still loose at the arena. Gohan asks you to finish what was started and protect the spectators.
Given by: Gohan
None
Majin Energy Analysis
Bulma studies Majin energy. Defeat Majin Buu forms and bring lapis blocks.
Given by: Bulma
None
Alien Armor Study
Bulma studies Frieza Force armor. Defeat some soldiers and bring iron.
Given by: Bulma
None
Enemy Intelligence
Bulma is compiling an enemy database. Defeat Frieza's soldiers and bring diamonds.
Given by: Bulma
None
Saiyan Biology
Bulma wants combat data on a Saiyan. Defeat one and bring her some diamonds for the lab.
Given by: Bulma
None
Babidi's Ship
Babidi's ship is still guarded by Pui Pui. Find the ship and defeat him.
Quest tree only
None
The Great Saiyaman
Gohan needs a partner to keep the peace. Defeat pillagers and vindicators, then report to him.
Given by: Gohan
None
Shadow of the Crane School
Chiaotzu keeps dreaming about Mercenary Tao and his cyborg body. Defeat Cyborg Tao so Chiaotzu can finally sleep in peace.
Given by: Chiaotzu
None
Red Ribbon Patrol
Red Ribbon soldiers still guard their base. Find the Red Ribbon Army base and take out their troops.
Quest tree only
None
Village Night Watch
With Oolong gone, the villagers still fear the night. Clear out the zombies and skeletons that roam nearby.
Quest tree only
None
Armored Squadron Mop-Up
Cooler's Armored Squadron — Salza, Dore and Neiz — won't stop until the planet is theirs. Krillin asks you to hunt down the elite trio's stragglers wherever they're hiding.
Given by: Krillin
None
Goku at Full Power
With Gomah gone, Goku wants a real fight. Meet him on the plains: he climbs from his base form through Super Saiyan and Super Saiyan 2 up to Super Saiyan 3. Talk to him afterwards.
Given by: Goku
None
Ginyu Force Stragglers
Guldo and Recoome are back on their feet and looking for revenge. Defeat them both on Namek.
Quest tree only
None
The Spice Boys
Garlic Jr.'s henchmen are scattered across the wastelands, poisoning everything they touch. Mr. Popo asks you to hunt down what remains of the immortal demon's followers.
Given by: Mr. Popo
None
Ginyu Force Warm-Up
The Ginyu Force is coming. Goku asks you to train by clearing out Frieza's remaining soldiers on the Ajissa Plains — you'll need every ounce of strength.
Given by: Goku
None
Hell Breakout
With the gate between worlds broken, the undead are roaming the Earth. Put down the zombies, skeletons and wither skeletons that slipped out.
Quest tree only
None
Android Patrol
Krillin asks you to patrol the rocky wastelands for Android sightings. Clear out any Red Ribbon remnants you find along the way.
Given by: Krillin
None
Monster Hunter
The world is filled with dangerous creatures. Prove yourself as a monster hunter by eliminating various threats.
Quest tree only
None
Hero of the Cell Games
A few Cell Juniors were spotted near the tournament grounds. Mr. Satan would deal with them himself, but his back hurts. Defeat them quietly; he will take the credit.
Given by: Mr. Satan
None
Nether Warrior
The Nether holds powerful enemies. Only a true warrior can survive its fiery depths.
Quest tree only
None
Otherworld Rematch
The chaos Janemba unleashed has thrown the Otherworld into disorder. King Kai arranges a rematch with Pikkon to settle the score and restore order beyond the grave — head to the Otherworld and prove yourself.
Given by: King Kai
None
Red Ribbon Outpost
An outpost is stirring up trouble in the countryside. Track it down and clear out the raiders.
Quest tree only
None
Slug's Shadow
Lord Slug's invasion may be over, but his Namekian soldiers still roam the plains. Guru asks you to put an end to the stragglers and bring peace back to the land.
None
City Defense
Cell Juniors are wreaking havoc everywhere! Gohan asks for your help defending the innocent from these miniature terrors.
Given by: Gohan
None
Desert Wolf's Grudge
Yamcha's old desert hideout has been overrun by bandits. He asks you to clear them out — for old times' sake.
Given by: Yamcha
None

Collection

Gathering and delivery quests: food, materials and favours for the people you meet.

Quest Requirements Objectives Rewards
Cold Steel
Dr. Gero's cold-weather androids lie dormant in the ice. Bulma needs the cores of Androids 14 and 15 — venture into the frozen tundra, take them apart, and bring back the components.
Given by: Bulma
None
The Shutdown Remote
With Gero's blueprints, Bulma can build a remote to shut down the androids. Bring her copper, redstone and gold.
Given by: Bulma
None
Salvage from the Big Gete Star
The wreckage of the Big Gete Star is crawling with cyclopian guardian robots. Bulma wants you to clear them out and salvage the priceless Gete metal scattered through the hull.
Given by: Bulma
None
Component Salvage
Bulma needs salvaged components — redstone, copper and Kikono shards.
Given by: Bulma
None
Android Analysis
Bulma reverse-engineers android technology. Bring redstone and Kikono shards.
Given by: Bulma
None
Capsule Corp R&D
Bulma is prototyping a compact capsule engine. Bring her iron, redstone and pistons and the first unit is yours.
Given by: Bulma
None
Communication Relay
Bulma is building a long-range comm system. Gather redstone, copper and amethyst.
Given by: Bulma
None
Emergency Recall
Bulma builds an emergency recall system. Gather ender pearls, obsidian and redstone blocks.
Given by: Bulma
None
Power Cell Development
A high-capacity power cell needs lapis, redstone blocks and diamonds.
Given by: Bulma
None
Flight Stabilizer
Bulma is building a flight-enhancement module. Bring her feathers, iron and gold and she'll machine you a propeller.
Given by: Bulma
None
Gero's Blueprints
Bulma needs data from Dr. Gero's laboratory to understand the Androids' weaknesses. Search the lab and bring back redstone circuits and Kikono components.
Given by: Bulma
None
Gravity Components
Bulma needs heavy-duty components for a gravity simulator: obsidian, redstone blocks and diamonds.
Given by: Bulma
None
Ki Calibration Device
Help calibrate Bulma's ki-energy collector with amethyst and lapis.
Given by: Bulma
None
Namekian Research
Bulma needs Namekian materials to tune a radar for this alien world. Collect Kikono shards and cloth so the search can begin.
Given by: Bulma
None
Namekian Tech
Bulma wants to integrate Namekian technology. Gather Kikono shards, copper and redstone.
Given by: Bulma
None
Detector Upgrade
Upgrade Bulma's power-level detector with redstone, glass and amethyst.
Given by: Bulma
None
Power Limiter
Bulma is prototyping a power limiter. Gather redstone, glass and diamonds.
Given by: Bulma
None
Radar Upgrade
Bulma needs specific materials to improve the Dragon Radar's range. Gather redstone, copper, and gold for her — she'll make it worth your while.
Given by: Bulma
None
Rare Mineral Survey
Bulma is testing a lighter alloy for vehicle hulls. Bring her iron, copper and amethyst to forge some plating.
Given by: Bulma
None
Synthetic Healing
Bulma researches a synthetic healing agent. Bring golden carrots, glow berries and Kikono cloth.
Given by: Bulma
None
Comfortable Ride
Bulma refuses to sit on bare metal. Bring her leather, cyan wool and iron so she can upholster some vehicle seats.
Given by: Bulma
None
Weapon Blueprints
Bring Bulma a weapon and components so she can analyze its design.
Given by: Bulma
None
Candy Cravings
Majin Buu gets grumpy without sweets. Visit Buu's house and gather cookies, cakes and pumpkin pies.
Quest tree only
None
Dragon Balls for the Final Battle
Bulma wants the Earth Dragon Balls ready before Buu's threat gets worse. Summon Shenron and return to her with the result.
Given by: Bulma
None
Provisions for Battle
Goku is preparing a feast for the warriors before the final battle against the Saiyans. Help gather enough food to feed everyone.
Given by: Goku
None
A Gift for Tien
Tien trains so hard he forgets to eat. Chiaotzu asks you to bring him cooked salmon and bread, then come back and tell him how it went.
Given by: Chiaotzu
None
A New Crystal Ball
Fortuneteller Baba's crystal ball is cracked. Bring her glass and amethyst to make a new one.
None
Giant Fish Dinner
Goku is starving as usual. Catch two giant fish, cook them and bring the meal to his house.
Given by: Goku
None
Kame House Groceries
Master Roshi's fridge is empty again. Bring him cod and bread so training can continue.
Given by: Master Roshi
None
Senzu Harvest
Master Korin needs seeds to grow a new batch of Senzu Beans. Bring him the seeds and he'll share a few.
Given by: Korin
None
The Lookout Garden
Mr. Popo takes care of the garden at Kami's Lookout. Bring him flowers to replant it.
Given by: Mr. Popo
None
Summon Shenron
Bulma's radar is ready. Find the seven Earth Dragon Balls, bring them together, summon Shenron, and report back.
Given by: Bulma
None
Majilite Samples
Bulma wants to study majilite, an ore hidden in the rocks of the Second Demon World. Mine 16 pieces and bring them to her.
Given by: Bulma
None
Medi-Bug Market Repeatable
Bulma found a Demon Realm merchant who sells Medi-Bugs. Bring her emeralds and gold ingots and she will order a batch, a Beetle pair included. You can buy again once an hour.
Given by: Bulma
None
Ajissa Seedlings
The Grand Elder wants to replant the trees burned by Frieza's army. Bring him water, saplings and bone meal.
None
Scouter Salvage
Frieza's soldiers carry useful scouter parts. Defeat 12 of them and gather redstone and glass panes to rebuild one.
Quest tree only
None
Summon Porunga
Guru entrusts you with the village's greatest hope. Find the seven Namekian Dragon Balls, summon Porunga, and return safely.
None
Luud's Scrap
Luud's wreck is full of salvageable metal. Collect iron, copper and gold ingots to patch up the ship's hull.
Quest tree only
None
The Elder Kai's Reading
The Elder Kai gets bored between rituals. Bring him some books and a cake for his trouble.
Given by: Old Kai
None
Rations for the Trip
The search for the Black Star Dragon Balls could take a whole year. Stock Bulma's ship with food before it leaves.
Given by: Bulma
None
Sacred Water
Baby's eggs are still hiding inside Earth's people. Bring water and bottles to Dende at Kami's Lookout so he can prepare the Sacred Water that cures them.
Given by: Dende
None
Supplies for Uub's Village
Uub's village barely has enough to eat. Bring Goku bread, cooked beef and seeds to send home with Uub.
Given by: Goku
None
Alien Artifacts
Bulma discovered rare alien materials on Namek. Bring her Kikono shards and diamonds and she'll build you an engine using alien technology.
Given by: Bulma
None
The Champ's Autographs
Mr. Satan has run out of paper for his fans. Bring him paper and ink sacs so the World Champion can keep signing autographs.
Given by: Mr. Satan
None
A Peace Offering
Mr. Satan wants to stay on Majin Buu's good side. Take cakes and cookies to Buu at his house, then report back to the champ.
Given by: Mr. Satan
None
Roots of Might
Turles planted the Tree of Might to drain the planet dry. Cut down the rogue Saiyan and gather the saplings and fruit it left behind so Piccolo can study how to stop it spreading.
Given by: Piccolo
None
The Frozen Lab
Dr. Wheelo's bio-mech lab lies buried beneath the snow. Bulma wants you to brave the frozen wastes and recover the salvageable tech and circuitry before it's lost for good.
Given by: Bulma
None

Capsule Corp

Bulma's gadget line. These quests unlock and upgrade Dragon Radars, scouters, Gete tech and new Space Pod destinations.

Quest Requirements Objectives Rewards
Cloaking Device
Bulma reverse-engineers Android suppressor tech into a wearable cloak that hides your Battle Power from enemy scouters.
Given by: Bulma
None
Capsule Tech
Bulma refines the Capsule Corp formula with Gete cores. Bring her ingots and diamonds and she'll teach you to craft premium Gete capsules that grant triple the stat points.
Given by: Bulma
None
Gete Forge
Bulma has cracked a post-netherite alloy. Bring her Gete ingots and Kikono cloth and she'll give you the pattern to craft Gete armor at the Kikono Station.
Given by: Bulma
None
Metal from the Big Star
Bulma is fascinated by the strange Gete metal. Bring her some Gete scrap and she'll start reverse-engineering its secrets — and reward you with refined ingots.
Given by: Bulma
None
Gete Enhancements
Bulma's finest work: special Gete-tech enchantments. Gather the materials and she'll hand you an enchanted book with Ki Conductivity, Gravity Forged and Gete Plating.
Given by: Bulma
None
Retrofit Kit
Bring Bulma your worn netherite and she'll strip it for parts, handing back a spare Gete pattern for the Kikono Station.
Given by: Bulma
None
Gravity Room Mk.II
Bulma upgrades the Gravity Device with Capsule Corp dampeners. While inside an active device's field, they ease the strain of training under weights — though the stronger you get, the less the assist matters.
Given by: Bulma
None
Gravity Room Mk.III
Bulma tunes the Gravity Device dampeners to their limit, cutting far more of the weight strain inside its field and holding up better at high power — but even this fades as your might climbs.
Given by: Bulma
None
Ki Accumulator
Bulma builds Gete-cored energy cells. Bring the parts and she'll hand you Ki Accumulators that instantly restore a chunk of your ki on use.
Given by: Bulma
None
Otherworld Drive
Bulma is certain she can retune a space pod's warp coils to punch a hole straight into the Otherworld. Bring her ender pearls, obsidian and redstone blocks and she'll upgrade your pod to make the trip.
Given by: Bulma
None
Tracker Display
Bulma adds a proximity display to your radar, reading out the distance to the closest Dragon Ball at a glance.
Given by: Bulma
None
Signal Amplifier
Bulma wants to push the Dragon Radar's range further. Bring her amethyst, redstone and gold and she'll add a long-range tier you can cycle to with a right-click.
Given by: Bulma
None
Bi-Dimensional Radar
Hand Bulma an Earth radar and a Namek radar together and she'll fuse them into a single radar that tracks the Dragon Balls of both worlds.
Given by: Bulma
None
Bio-Scan Module
Bulma needs field scans to build a bio-signature database. Defeat Frieza's soldiers, gather the components, and your scouter will start tagging whether a target is a fighter or a hostile.
Given by: Bulma
None
Scouter Calibration
A raw scouter reads gibberish. Bring Bulma the parts and she'll calibrate its firmware so it can display an enemy's Battle Power — on the HUD and in your quest enemy previews.
Given by: Bulma
None
Threat Database
With enough combat data, Bulma can compile a threat database — your scouter will reveal an enemy's known attacks and abilities in the quest preview instead of '???'.
Given by: Bulma
None