Translations:Combat Config/137/en

From DragonMineZ Wiki

Melee windup. A melee swing lands a moment after you press attack: the windup is the swing animation's length × the attack's upswing value from its weapon attributes × 0.95, between 3 and 7 ticks. The server times the windup (with some tolerance for lag) and checks every target against the real attack hitbox and line of sight before the hit counts. You can't deal melee damage while blocking, and starting to block cancels a swing in progress.