Translations:Reloading and Updating Changes/21/en
From DragonMineZ Wiki
general-user.jsonandhud_layout.json: these are client files. Players change them from the in-game Configuration screen and the HUD editor; hand edits need a game restart.- Resource pack assets (models, textures, animations under
assets/dragonminez/...). They need a client resource reload (F3 + T), since they are loaded on the client, not from the server config. - Datapack reload listeners:
spacepod/*.json(see Space Pod Destinations),weapon_attributes/*.json(see Weapon Attributes) andrhythm_charts/*.json. These follow vanilla datapack rules: use the vanilla/reloador restart the server. - External Dragon Ball add-on packs under
<game dir>/dragonballs/. They are re-read by the vanilla/reload(ball sets, radars, dragons and the pack's wishes). Run/dmzreload wishesafterwards so the per-world wish files are merged on top of the reloaded pack wishes again. - Storage backend switch (
NBT↔JSON↔DATABASE):/dmzreload configsaves the online players and restarts the storage backend with the new settings, but switching backends with players online is not something to do casually; prefer doing it with the server empty. - New Java code or add-on jars: these always require a restart.