Translations:Reloading and Updating Changes/21/en

From DragonMineZ Wiki
  • general-user.json and hud_layout.json: these are client files. Players change them from the in-game Configuration screen and the HUD editor; hand edits need a game restart.
  • Resource pack assets (models, textures, animations under assets/dragonminez/...). They need a client resource reload (F3 + T), since they are loaded on the client, not from the server config.
  • Datapack reload listeners: spacepod/*.json (see Space Pod Destinations), weapon_attributes/*.json (see Weapon Attributes) and rhythm_charts/*.json. These follow vanilla datapack rules: use the vanilla /reload or restart the server.
  • External Dragon Ball add-on packs under <game dir>/dragonballs/. They are re-read by the vanilla /reload (ball sets, radars, dragons and the pack's wishes). Run /dmzreload wishes afterwards so the per-world wish files are merged on top of the reloaded pack wishes again.
  • Storage backend switch (NBT ↔ JSON ↔ DATABASE): /dmzreload config saves the online players and restarts the storage backend with the new settings, but switching backends with players online is not something to do casually; prefer doing it with the server empty.
  • New Java code or add-on jars: these always require a restart.