Translations:Strike Attacks/3/en

From DragonMineZ Wiki
  • You need Ki Control, at least 5% Power Release and an empty main hand. The Shining Sword Attack is the exception: it needs the Brave Sword in your hand.
  • When you use a strike attack, it looks for a target in front of you: your lock-on target first, then the last enemy you hit, otherwise the one closest to your crosshair, within a 6-block cone (12 blocks while flying). If it finds one, you appear right in front of it and the technique starts.
  • Otherwise you rush: for up to 2 seconds you fly forward at high speed with your aura on, or straight at your locked-on target if it is within 64 blocks. The technique starts as soon as you reach an enemy, and a higher Fly level makes the rush faster.
  • If the rush ends without reaching anyone, it's a miss: 40% of the Ki is refunded and the cooldown is halved.
  • The Dragon Fist, Deadly Dance, Deadly Dance (Vegetto), Super God Fist, Wolf Fang and Gum Punch don't rush: with nothing in reach they start right away and hit whatever they meet.
  • Two fighters rushing at each other start a strike clash, a timing duel decided like a beam clash.
  • Some story enemies rush at you with strike techniques too (see Sagas).
  • Only one strike attack can run at a time, and every strike starts a short shared cooldown (3 seconds by default), so owning several strikes doesn't let you chain them.
  • Strike attacks gain experience when they hit, which you spend on damage and cooldown upgrades (−2.5% cooldown per level, up to −50%).