Translations:Weapon Attributes/45/en

From DragonMineZ Wiki

Cooldown multiplier: cooldownTicks = (1 / (4 - attackSpeed)) * 20 * upswing. Lower means a faster follow-up. It also sets the swing's windup (the delay before the hit lands): animation ticks × upswing × 0.95, clamped to 3–7 ticks.