Translations:Weapon Attributes/73/en

From DragonMineZ Wiki

If your mod adds weapons and you don't ship a Weapon Attributes entry for them, DragonMineZ falls back to matching the item id of every item with an attack-damage modifier against the fallbackCompatibility list in Combat Config (for example, an item id containing axe is treated like dragonminez:axe). This gives a reasonable default, but a real datapack entry that matches your weapon's actual moveset and animations is always more accurate, and it always takes priority over the fallback guess.