Martial Artist

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Martial Artist
Image pending
The technical striker: hits harder the more hurt the enemy is.
General
Passive
Executioner Strikes
Playstyle
Strike attacks and finishing weakened foes
Stat scaling
Strength
0.8
Strike Power
1.8
Resistance
DEF 0.18, STM 1.3
Vitality
2.2
Ki Power
0.6
Energy
1.6

Martial Artist is the technical striker among the classes. It has the best Strike Power scaling, a sturdy Vitality scaling, and a passive that makes its strike attacks hit harder as the target's health drops.

Passive: Executioner Strikes

Strike attacks deal up to +25% damage based on the target's missing health:

  • no bonus while the target is above 75% health;
  • the bonus rises as its health drops, up to the full +25% at 25% health or below.

It is great for finishing weakened foes. See Strike Attacks for the techniques it applies to.

Starting stats and regeneration

  • Starting stats: SKP 10 · VIT 10
  • Regeneration (per 5 seconds): health 1.5 (+0.0525 per VIT) · Ki 4.0 (+0.08 per ENE) · stamina 9.0 (+0.03375 per VIT, +0.045 per RES)

Stat scaling

The Martial Artist's standout scalings are Strike Power (1.8) and Vitality (2.2). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the Classes page.

Configuration

Configured in: Custom Racesstats.json

The class id is martialartist. Its passive values are maxBonus (0.25), hpHigh (0.75) and hpLow (0.25), set per race in races/<race>/stats.json together with the starting stats, scalings and regeneration.