Warrior
Warrior is the melee bruiser among the classes: balanced physical stats, a strong stamina scaling and a passive that rewards long melee combos with stamina regeneration and defense penetration.
Passive: Fury
Landing 3 consecutive unblocked melee hits grants 1 Fury stack, up to 5.
- Each stack gives +10% stamina regeneration.
- At 5 stacks you also gain +10% defense penetration.
- A blocked hit resets the combo, and the combo also resets after 3 seconds without hits.
- Stacks refresh when you deal damage and fade after 5 seconds without dealing damage.
Defense penetration lowers the defense of the target you hit; see Stats and Attributes.
Starting stats and regeneration
- Starting stats: STR 10 · RES 5 · VIT 5
- Regeneration (per 5 seconds): health 1.75 (+0.06 per VIT) · Ki 4.0 (+0.08 per ENE) · stamina 12.0 (+0.045 per VIT, +0.06 per RES)
Stat scaling
The Warrior's standout scaling is stamina (STM 1.6), backed by solid Strength (1.4) and Vitality (1.8). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the Classes page.
Configuration
stats.jsonThe class id is warrior. Its passive values (comboHits, maxStacks, stmRegenPerStack, armorPenAtMax, stackDurationTicks and comboResetTicks) are set per race in races/<race>/stats.json, together with the starting stats, scalings and regeneration.