Paladin
Paladin is the protector among the classes. It has a high Defense scaling, and its passive takes part of the damage its party members suffer while healing it from the damage they deal.
Passive: Guardian
While you are in a party (/dmzparty, see Commands):
- 15% of the damage your party members take is redirected to you;
- you heal for 15% of the damage your party members deal.
Only members in the same dimension and within 50 blocks count, and hits smaller than 1% of the target's max health are ignored. The redirected share is reduced by your own defense, never takes you below 1 health (whatever you can't take stays on your ally) and doesn't flash your screen. Your own hits never heal you or get redirected to you.
Starting stats and regeneration
- Starting stats: SKP 5 · RES 10 · VIT 5
- Regeneration (per 5 seconds): health 2.0 (+0.0675 per VIT) · Ki 4.0 (+0.08 per ENE) · stamina 8.0 (+0.03 per VIT, +0.04 per RES)
Stat scaling
The Paladin's standout scaling is Defense (DEF 0.336), second only to the Tank. The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the Classes page.
Configuration
stats.jsonThe class id is paladin. Its passive values are redirectPct (0.15) and lifestealPct (0.15), set per race in races/<race>/stats.json together with the starting stats, scalings and regeneration.