Skills

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Skills are the abilities you learn from masters and level up with Training Points (TP). Some change how you move and sense the world, others quietly modify your combat. Your attacks are techniques, which are bought the same way but work differently, and every race also has its own racial skill.

Learn Ki Control first Ki Control is the most important skill. It is the foundation for channeling ki, so flight, ki attacks, strike attacks and other ki-based actions won't work until you have it. Almost every master teaches it.
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The foundation for channeling ki. Learn it first.
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Ki flight, with a fast travel mode and a mode for fighting.
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Feel the ki of the beings around you and extend your lock-on range.
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Teleport behind a target, or warp to masters and allies.
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Raises your maximum Power Release.
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Faster Ki and stamina regeneration and a passive melee dodge.
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Shape your ki into blades, scythes and lances.
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Pour Ki into your blows for bonus melee damage.
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Spend Ki to soften the hits you take.
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The Fusion skill: merge with a player of your own race.

Learning and levelling skills

Configured in: Skills Configskills.json

Masters teach skills. Talk to a master and choose Skills in the dialogue to open their skill shop; each master only teaches a specific set (see the tables below and each master's page). Purchases are checked by the server: you must be within 10 blocks of a master who offers the skill, your race must be allowed to learn it, and a master who refuses you because of your alignment won't teach you. Techniques are the exception to the race rule: any race can learn them, but a race-locked technique can only be equipped by its races (see Techniques).

Once you own a skill, you can level it up anywhere from the Skills tab of the Character Menu (V), which has the tabs Skills, Ki Attacks, Strike Attacks, Evasion Attacks and Forms. Double-click an entry to buy its next level with TP. Racial skills are listed there too, one entry per racial ability.

Each level has its own TP cost. A few levels can't be bought at all and are granted another way: level 11 of Potential Unlock comes from Grand Elder Guru, and the Ultimate stack form from Old Kai's Ultimate Challenge.

Some skills only work while switched on. Fly, Jump and Sprint are toggled in the Utility Menu (X) under Movement; Ki Protection and Ki Infusion are toggled under Actions → Ki Actions, and the ki weapons of Ki Manipulation are formed from Actions → Ki Weapons.

Admins can set, add or remove skills with /dmzskill (see Commands).

Default TP costs

Skill TP cost of each level
Jump, Sprint, Meditation, Ki Sense 300, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000
Fly 1,500, 600, 900, 1,200, 1,500, 1,800, 2,100, 2,400, 2,700, 3,000
Ki Control 3,000
Potential Unlock 600, 1,600, 2,400, 3,200, 4,000, 4,800, 5,600, 6,400, 7,200, 8,000, — (level 11 is granted by Grand Elder Guru), 8,800, 9,600
Ki Boost 2,000, 4,000, 6,000, 8,000
Ki Manipulation, Instant Transmission, Defense Penetration, Healing Reduction, Ki Infusion, Ki Protection 600, 1,200, 1,800, 2,200, 2,600, 2,800, 3,000, 3,200, 3,600, 4,000
Fusion 25,000, 5,000, 10,000, 15,000, 20,000
Kaioken (stack form) 1,000, 1,500, 2,500, 4,000, 7,500
Ultimate (stack form) Can't be bought (granted by Old Kai)

These are the defaults; server owners can change every cost, which races may learn a skill and which master teaches it.

Movement and utility skills

Skill Levels Taught by What it does
Ki Control 1 Almost every master The foundation for channeling ki: required to fly and to charge and use ki, strike and evasion techniques.
Jump 10 Master Roshi, Frieza Higher jumping (scales with level).
Sprint 10 Krillin, Frieza Faster sprinting (scales with level).
Fly 10 Goku, Frieza Ki flight, toggled with F; levels increase your speed. Switch between Search Fly and Combat Fly with Alt + F.
Ki Sense 10 Gohan, Krillin, Frieza Sense the ki of living beings around you (F4 cycles Combat mode, Search mode and off). Also sets your lock-on range for homing ki attacks.
Meditation 10 Master Roshi, Frieza, Fortuneteller Baba +5% Ki and stamina regeneration per level, and a chance to passively dodge melee attacks.
Potential Unlock 13 King Kai, Vegeta, Piccolo, Frieza +5% maximum Power Release per level (from 50% up to 100% at level 10, 115% at level 13) and faster releasing.
Instant Transmission 10 Goku, Cell Tap H to teleport behind a target; from level 5, hold it to warp to masters, party members and other players.
Fusion 5 Goku Learn the Fusion Dance (Metamoru) to merge with a player of your race; its level sets how long the fusion lasts.

Passive combat abilities

These abilities quietly modify your combat. They are bought and levelled like any other skill.

Ability Levels Taught by Effect
Ki Boost 4 Gohan, Trunks, Cell +25% Ki regeneration per level while you are actively charging Ki. It does not affect passive regeneration.
Ki Manipulation 10 King Kai, Cell Form ki weapons (Ki Blade, Ki Scythe, Ki Claw Lance) that deal your Ki Damage × the weapon's scaling × 10% per level, and raise basic ki-blast damage by 5% of your Ki Damage per level. Level 5 unlocks Shadow Dummy sparring.
Ki Infusion 10 Old Kai, Yamcha, Cell Bonus melee damage equal to 2.5% of your max Ki per level (up to +25%), paid with 2.5%–7.5% of your max Ki per hit.
Ki Protection 10 Gohan, Trunks, Cell Reduces incoming damage by 2.5% per level (up to 25%), at a Ki cost of 15% of the incoming damage.
Defense Penetration 10 Vegeta, Cell Ignores 2.5% of the enemy's defense per level. Together with the enchantment of the same name and other sources it is capped at 50%.
Healing Reduction 10 Old Kai, Cell Your hits reduce the target's healing (health regeneration and food healing) by 2% per level for 6 seconds. It stacks with the enchantment of the same name, capped at 40%.

The Ki Infusion and Ki Protection percentages are the defaults of the combat configuration.

Configured in: Combat ConfigkiInfusion* / kiProtection*

Racial skills

Main article: Racial Skills

Every race has a racial skill made of several passives and, for most races, an active ability used from the Utility Menu (X, then G). Racial progress can be reset with a wish or with /dmzracial reset.

Race Racial skill highlights
Human Blood-Fueled Ki (cheaper ki attacks paid partly with health), Fast Learner, Adrenaline.
Android Android Core and the Absorption Barrier instead of Blood-Fueled Ki.
Saiyan Zenkai (survive a lethal blow and come back stronger) and Limitless Power.
Namekian Assimilation, Regeneration, Water Affinity.
Frost Demon Prodigious Strength (+25% TP), Evolutionary Mastery, Hardened Body, Power Reserve.
Bio-Android Bio-Evolution: Vital Drain, Self-Destruct or Summon Cell Jr. depending on your form.
Majin Absorption, Sweet Tooth, Healing Magic.
Glind All passive: Divine Ki (hidden from Ki Sense, Scouters and Instant Transmission), Celestial Body, Divine Punishment, Light and Darkness.

Transformation and stack form skills

Main article: Transformations

Transformations are unlocked through form skills (Super Forms, God Forms, Legendary Forms and Android Forms), bought in the Forms tab and priced per race. By default, upgraded Androids can't learn Super Forms or Legendary Forms.

The stack forms are skills too: Kaioken is taught by King Kai (5 levels), and Ultimate can't be bought: it is unlocked by clearing Old Kai's Ultimate Challenge.

Techniques

Main article: Techniques

Ki attacks (Kamehameha, Galick Gun…), strike attacks (Dragon Fist, Meteor…) and evasion techniques (Solar Flare, Afterimage…) are techniques: they are bought from masters with TP like skills, but they are equipped in slots, gain their own experience and are upgraded separately. See Ki Attacks, Strike Attacks and Evasion Techniques for the full lists and who teaches each one.