Tank

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Tank
Image pending
The wall: the best defense and vitality scaling, sustained through stamina.
General
Passive
Fortress
Playstyle
Frontline defender; trains faster than average
Stat scaling
Strength
0.6
Strike Power
0.7
Resistance
DEF 0.384, STM 1.5
Vitality
2.5
Ki Power
0.5
Energy
0.8

Tank is the wall among the classes. It has the best Defense scaling and a high Vitality scaling, its passive turns stamina regeneration into extra health regeneration, and it gains Training Points 25% faster than average.

Passive: Fortress

  • 50% of your stamina regeneration is granted as bonus health regeneration (it is a bonus, not a conversion).
  • Healing you receive from passives or ally skills (not from eating) is +25% more effective.
  • Below 30% health, both bonuses are doubled.

Starting stats and regeneration

  • Starting stats: RES 10 · VIT 10
  • Regeneration (per 5 seconds): health 2.25 (+0.075 per VIT) · Ki 5.0 (+0.10 per ENE) · stamina 9.0 (+0.03375 per VIT, +0.045 per RES)
  • TP gain ×1.25: the Tank trains faster than average.

Stat scaling

The Tank's standout scalings are Defense (DEF 0.384, the highest of all classes) and Vitality (2.5). The VIT and DEF values grow on a curve as you invest more, up to 4 times the starting rate. Compare every class on the Classes page.

Configuration

Configured in: Custom Racesstats.json

The class id is tank. Its passive values are stmToHpRegenRatio (0.5), healingBonus (0.25), lowHpThreshold (0.30) and lowHpMultiplier (2.0), set per race in races/<race>/stats.json together with the starting stats, scalings, regeneration and the TP gain multiplier.