Fusion Dance

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Fusion Dance
Image pending
Fu... sion... Ha!
General
Method
Dance (Metamoru), with the Fusion skill
Requirements
Fusion skill on both players, same race, same form, stats within 50% of each other
Duration
Scales with the Fusion skill level, up to the full server duration (15 minutes by default)
Item
None
Result
Result
Bonus STR, SKP and PWR from the partner, ×1.25 to ×2.0
Ending
Both players get a Fusion cooldown (30 minutes by default)

The Fusion Dance (Metamoru) is the classic dance fusion. It uses the Fusion skill and costs nothing but timing, but it has the strictest requirements of the three fusion methods: both dancers must be the same race, in the same form, and close in power.

The Fusion skill

Both players need the Fusion skill, taught by Goku (Good alignment). It has 5 levels, and its level sets how long the fusion lasts.

Level 1 2 3 4 5
TP cost 25,000 5,000 10,000 15,000 20,000

Requirements

  • Both players must have the Fusion skill.
  • Both players must be the same race.
  • Both players must be in the same form: both in base form, or both in the same transformation and the same stack form (for example, both Super Saiyan 2 with Kaioken). The fusion is born in that form.
  • Neither player may be an upgraded Android: Androids can't dance.
  • The two players' total stats must be close enough. If the gap is larger than 50% (the server default), the dance fails with a "level gap" message.
  • Neither player may already be fused, be in combat, or be on Fusion cooldown.
Configured in: General Server ConfigmetamoruFusionThreshold

Performing the dance

  1. Both players open the Utility Menu (X) and select the Fusion action.
  2. Both players hold the Action key (G) to charge the dance. While charging you are locked in place and your facing is frozen.
  3. Two players charging the dance within 8 blocks of each other pair up: both turn to face the same way, side by side, and glide into place so their fingertips meet at the end of the dance. If one of the spots is blocked or has no ground, they only turn. Both charges restart together, so the full dance always plays before the fusion. If the two can't fuse (different race or form, an Android, too big a stat gap), both get the reason right away and nobody moves.
  4. When one player reaches a full charge while the partner, within about 5 blocks, is at least half-charged and still charging, the fusion triggers. The player whose charge fills first becomes the leader and controls the fused body; the partner rides along as a passenger.

Result

  • Bonus stats are added from the partner's STR, SKP and PWR, scaled from ×1.25 to ×2.0 depending on how evenly matched the two were: the closer their stats, the bigger the multiplier.
  • The duration scales with the average Fusion skill level of the two players. With both at the maximum level, the fusion lasts the full server duration.
  • When it ends, both players go on Fusion cooldown (30 minutes by default).

What you can and can't do while fused is described on the Fusions page.

Failure messages

Message Reason
"You can only fuse (Metamoru) with players of the same race." Different races.
"You can only fuse (Metamoru) while both of you are in the same form." Different forms or stack forms.
"You can only fuse (Metamoru) with a player similar in level to you." The stat gap is too large.
"Androids cannot perform fusion." One of the players is an upgraded Android.

Notes

  • The Fusion cooldown only blocks the Fusion Dance. You can still fuse with Potara Earrings or Medi-Bug Beetles while it runs.
  • To fuse with a player of another race, use the Potara Earrings or the Medi-Bug Beetles instead.

Among the NPC fighters, Gotenks (Goten and Trunks) and Gogeta (Goku and Vegeta) are dance fusions. Gogeta is the champion of the Otherworld Tournament, and Gotenks can be drawn as one of its contenders.