Alineamiento

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El alineamiento mide qué tan bueno o malvado es tu personaje, en una escala de 0 a 100. Todo personaje nuevo empieza en 100 (completamente bueno). Tu alineamiento cambia según lo que haces (a quién matas, las incursiones que pierdes, los torneos que ganas, las misiones y decisiones que tomas) y, a su vez, decide qué maestros te entrenan, cómo te tratan algunos NPCs, qué nube puedes montar y algunas ventajas raciales y de combate.

Franjas de alineamiento

Franja Rango En resumen
Bueno 61–100 Entrena con Goku, Gohan, el Maestro Roshi, Krilin, Kaiosama y el Kaioshin Anciano, y recibe la Bendición de Kami.
Neutral 41–60 Sin acceso a los maestros buenos ni a los malvados.
Malvado 0–40 Entrena con Cell y Freezer, puede recibir el Sello Majin (por debajo de 39) y los ogros del Infierno lo atacan nada más verlo.

Tu alineamiento actual aparece en la pestaña Estadísticas del menú de personaje (V; consulta Menús). El valor siempre se mantiene entre 0 y 100.

Qué cambia tu alineamiento

Pelear y matar

Matar a ciertas criaturas y jugadores cambia el alineamiento del jugador que da el golpe final (cuerpo a cuerpo o con ki):

Matas a Alineamiento
Un jugador con alineamiento de 50 o más −5
Un jugador con alineamiento menor que 50 (o un jugador que aún no ha creado su personaje) +2
Aldeanos, Guerreros Namekianos, Comerciantes Namekianos, Aldeanos del Reino Demoníaco y el Patrullero del Tiempo −5
El Ejército de la Patrulla Roja (soldados y robots), los Soldados de Freezer y los Bandidos +2

Incursiones

Perder una incursión le cuesta alineamiento a cada participante:

Incursión Alineamiento al perder
Asalto Saiyajin −10
Invasión de Freezer −20
Ejército de Gomah −30

Torneos

Ganar un torneo sube tu alineamiento:

Torneo Alineamiento para el ganador
Torneo de la Adivina Baba +5
Juegos de Cell +10
Torneo del Otro Mundo +10

Misiones y diálogos

Quests can reward (or take away) alignment, and that reward is scaled by your story difficulty like other quest rewards (Hard ×1.25, see Sagas). Choices in an NPC's dialogue can also raise or lower it. Server owners and add-on authors set these up in their own quests and dialogue trees (see Custom Quests and NPC Dialogue), and both can also require an alignment range before a quest or a choice becomes available.

The Demon Eye

While you wear the Demon Eye (a drop of the Gomah world boss), you lose 1 alignment every 10 seconds by default. See Items.

The Majin Mark

Babidi only brands you with the Majin Mark if your alignment is below 39. Once you carry the mark, your alignment is held at 0 for as long as you have it. See Effects.

Commands

Admins can change alignment directly with /dmzalignment set, add and remove (see Commands and Permissions).

What alignment affects

Masters

Some masters only train you if your alignment fits their morality:

A master whose requirement you don't meet still talks to you, just more coldly, but their Skills, Train and new quests stay locked ("Requires an alignment of 61 or higher" or "40 or lower") until your alignment fits. Quests you already started can still be turned in, and their other services and tournaments (such as Cell's Cell Games) stay open. Every master has several greeting lines, plus cold lines when they dislike your alignment.

Cell and Frieza cover a huge chunk of the technique roster on their own, but because they need Evil alignment, a Good character can't learn everything from a single master. Since every character starts at 100, the Good masters accept you right away; to train with Cell or Frieza you first have to drop to 40 or less.

Master services

Service NPC Alignment needed
Flying Nimbus Korin, at Kami's Lookout Above 50 for a Flying Nimbus; otherwise he gives you a Black Nimbus.
Kami's Blessing (×1.2 TP for 5 minutes) Dende, at Kami's Lookout Good (61 or more).
Unlock Potential (Potential Unlock level 10 to 11) Grand Elder Guru, on Namek 50 or more (below 50 he greets you coldly).
Receive the Mark (the Majin Mark) Babidi, in Babidi's Ship Below 39.
Unleash Power (the Ultimate Challenge) Kaioshin Anciano 62 or more, plus Potential Unlock level 10. Clearing it unlocks the Ultimate form (see Transformations).

Riding a cloud

Only the pure of heart can ride the Flying Nimbus: it carries you only with an alignment of 67 or more. The Black Nimbus is its darker counterpart and only carries riders with an alignment of 66 or less.

NPC hostility

Besides the master rule above, each NPC can turn hostile or refuse to talk depending on your alignment. By default many of the story's NPCs turn hostile below 25 (Piccolo below 20), and some refuse to talk to you until your alignment is high enough. Server owners set these thresholds per NPC: see NPC Placement and Alignment.

The ogres of Hell

The Red and Blue Ogres that walk the floor of Hell, below the Otherworld, attack Evil-aligned players (0–40) on sight. Anyone else is left alone unless they hit an ogre first, which brings the nearby ogres in too. See Bestiary.

Glind: Light and Darkness

Se configura en: Configuración del servidorracialSkills

The Glind racial skill Light and Darkness deals 10% more damage to players of the opposite alignment (15% against Frost Demons, 5% against Majins): with 25 alignment or less you punish players at 60 or more, and with 75 or more you punish players at 40 or less. Against any non-player foe a Glind always deals 7.5% more damage.

Other effects

  • Old Kai's Soul Punisher ki attack hits players who aren't Evil (alignment 41 or more) for only a quarter of its damage. See Ki Attacks.
  • Akkuman, one of the fighters of Fortuneteller Baba's Tournament, hits Evil-aligned players twice as hard.