Bestiario
El Bestiario reúne las criaturas y NPCs que habitan los mundos de DragonMineZ: los animales que cazas para comer, los enemigos hostiles que atacan en cuanto te ven, los rivales que encuentras en incursiones, torneos y combates contra jefes de mundo, y los NPCs neutrales con los que comercias. Cada uno tiene su propia página con dónde aparece, cómo se comporta y qué suelta.
data/dragonminez/loot_tables/entities/), y una criatura sin tabla no suelta nada. Las cantidades marcadas con "Saqueo" aumentan 0–1 por cada nivel del encantamiento Saqueo, y la carne que "se cocina si arde" cae ya cocinada cuando el animal muere en llamas.
Fauna
Los animales de los mundos de DMZ. Muchos se cazan para comer, pero los dinosaurios, los tigres dientes de sable y los peces gigantes son depredadores que atacan a jugadores, aldeanos y otros animales en cuanto los ven. Solo la Tortuga gigante y las ranas de Namek son inofensivas.
Animales vanilla: las aguas del planeta Namek también tienen calamares, salmones, bacalaos y otros peces, y el Planeta Sagrado de los Kaioshins alberga cerdos, ovejas, gallinas, conejos, caballos, burros, champiñacas, peces, ajolotes y guardianes. Se comportan como en Minecraft vanilla.
Enemigos
Los enemigos hostiles atacan en cuanto te ven. DMZ no tiene una dimensión "Tierra" aparte: los enemigos de la Tierra viven en el Overworld vanilla y aparecen en biomas y estructuras vanilla concretos. Otros enemigos viven en el planeta Namek, en el Planeta Sagrado de los Kaioshins, en el Infierno del Otro Mundo y en el Reino Demoníaco. Ninguno aparece en Pacífico.

Enemigos de incursión
Los invasores de las tres incursiones: los soldados que llenan cada oleada y los jefes que los lideran. Los Soldados de Freezer y los soldados de Gomah también pelean en incursiones, pero además recorren sus mundos y aparecen en la sección de enemigos.


Tournament fighters
The NPC fighters of the three tournaments; most of them are story opponents in the sagas too. Characters who are masters elsewhere, such as Goku, Gohan, Vegeta, Trunks, Piccolo and Cell, list their tournament forms on their own pages.
World boss minions
Enemies that serve a world boss. The Mini Janembas that Janemba calls to his side are listed under hostile mobs.
NPCs
Neutral and friendly characters you can interact with. Besides trading, several of them have a special role: the Capsule Corp NPCs, Namekian Traders and Time Patrollers sell treasure maps that lead to DMZ structures and bosses, Namekian Warriors defend their villages, and Demon Realm Villagers sell Medi-Bugs. NPCs have no custom drops.
The trainer NPCs (Master Roshi, Goku, Piccolo, Korin and the others) are covered on Masters.
Treasure maps
Every map trade points at the nearest structure of its kind with a red X. If that structure hasn't been placed in the world yet, the trade shows as out of stock and turns into a real map once the structure can be located; re-open the trade window to check again.
Quest NPCs
Quest givers are a single data-driven NPC whose model, texture and dialogue depend on the NPC it represents. Right-click one to open its dialogue, where the Quests option lists the quests it gives: available, in progress, ready to turn in, and locked ones with what's missing. It is the same window as the masters use. Examples in the default world are Bulma at Vegeta's Pod (story deliveries) and the Hell Ogre in the Otherworld, who tells you about Janemba and, once its lair is known, gives you its location.
How wild enemies spawn
Bandits, the Red Ribbon Army (soldiers and robots), Sabertooth Tigers, Frieza's Soldiers and Mini Buus are wild enemies. They have their own spawn category with its own cap of 14 (scaled with the loaded area like vanilla mob caps), separate from vanilla monsters, so the two never take each other's spawn slots. Their natural spawns follow these rules:
- Out in the open. They spawn on the surface under open sky (leaves don't count as cover), day or night, but never where block light from torches, lamps and the like reaches. They don't spawn in caves or under roofs.
- Inside their structures. Structures that define wild-enemy spawns, such as the Red Ribbon Tower, also spawn them indoors, in dim spots (block light 7 or less).
- They need solid ground and enough free space for their whole body, and never spawn in Peaceful.
- Like monsters, they despawn when no player is around.
Monster spawners and other non-natural spawns skip the light and sky checks; they only need the free space.
How DMZ mobs fight
Hostile DMZ mobs use the mod's own combat AI instead of the vanilla melee behaviour: they flank and surround you as a group, call nearby mobs of their kind when one of them is hit, give up on targets they can't reach, and animals flee when badly hurt.
Story-style mobs that spawn naturally (Frieza's Soldiers, Saibamen, Gete Robots, Gomah's soldiers, Hell's ogres and Mini Buu) fight on the Novice AI tier: slow reactions, melee, random combos and the occasional ki attack, with no dashing and no Zanzoken. Some of them also fire ki blasts. The other AI tiers are explained on Sagas.
Elsewhere in the wiki
- Story characters (Raditz, Frieza, Cell, Buu, Baby, Gomah…) are fought as story quest enemies: see Sagas.
- World bosses (Janemba, Turles, Metal Cooler Core, the Tamagamis and Gomah): see World Bosses. Their minions are listed above.
- Raids and tournaments, where you meet the raid enemies and tournament fighters listed above: see Raids and Tournaments.
- Masters, the trainer NPCs: see Masters.








